| WASD | Move character |
| Mouse | Aim — character faces cursor |
| LMB | Fire |
| RMB | Aim assist — tightens spread |
| Shift | Sprint — consumes stamina |
| Ctrl | Crouch — slow + faster stamina regen |
| 1 – 5 | Switch weapon slot |
| R | Reload (auto on empty mag) |
| H | Use best healing item |
| E | Loot · open corpse/crate panel · hold to extract |
| F | Open / close door |
| Tab | Inventory · ESC pause |
6 independent body-part HP pools: head / torso / arms / legs.
Head or torso = 0 ⇒ KIA; limbs at 0 = fracture (broken leg blocks sprint, broken arm widens spread).
Hits roll a 30% chance to trigger bleeding — continuous HP drain until cured with bandage / painkillers.
Two armor pieces, both equip simultaneously:
• Body Armor — Light Vest (HP 80, -40% body dmg) · Heavy Vest (HP 150, -60% body dmg). Shows as a green ring next to the HP bar.
• Helmet — HP 50, -55% head dmg. Head-only protection. Shows as a blue ring.
Both have durability and break when depleted. Talents can boost armor efficiency further.
Encumbrance: over 25 kg blocks sprint; over 35 kg drops walk speed by 20% (Pack Mule talent shifts both thresholds +10 kg).
| Normal | HP 80 · DMG 10 · vision 18m · hearing 12m |
| ★ Elite | HP 160 · DMG 16 · larger model · guaranteed premium loot |
| Rusher | HP 60 · MELEE 25 · very fast — close-range threat |
| Tank | HP 300 · DMG 20 · slow · drops heavy armor |
| Boss | HP 600 · DMG 30 · guaranteed weapon + blueprint |
Picking a level opens the Stash screen. Choose:
Difficulty — Easy (0.5×) · Normal (1.0×) · Hard (1.5×) — scales every enemy's HP and damage.
Loadout — 5 preset kits (Assault / Medic / Shotgun / Sniper / SMG). Each preset spawns you with one weapon + matching ammo + starter armor.
Stash carry — drag extras from the stash into your starting inventory (subject to grid space + weight limits).
Permanent buffs purchased at the base with currency + XP threshold. 4 themed trees + 3 legendary boss-trophy upgrades. T2 / T3 inside a tree require the previous tier; legendary requires the matching boss trophy AND that tree's tier-3 talent.
Survival (4) — Vitality I/II/III (+20 / +40 / +60 HP) · Hemostasis (-50% bleed)
Mobility (4) — Lightweight I/II (+8% / +15% speed) · Endurance (+30 stamina) · Marathon (+50% stamina regen) · Pack Mule (+10 kg weight cap)
Combat (4) — Marksmanship I/II (-20% / -35% spread) · Fast Reload I/II (-25% / -40% reload)
Defense (4) — Armor Mastery I/II (+20% / +35% efficiency) · Iron Head (+20 head HP) · Fortified (+40 HP, -10% speed)
🏆 Legendary (3) — boss trophy + matching tier-3 prereq, trophy CONSUMED on unlock:
• Vibe Master ← Revolver + Vitality III → +100 HP, +50 stamina
• Deploy Chief ← Deploy Token + Fast Reload II → -50% reload, +20% speed
• Tab Master ← Cursor Pass + Marksmanship II → -50% spread, +30 HP
Find blueprints on elites and bosses (auto-registered on extract). Once unlocked, the workbench at the base lets you craft consumables in exchange for currency:
Medkit · Body Armor · Painkillers · Helmet — useful for runs where you didn't loot enough.
XP & Currency are credited only on successful extraction. Death = nothing carries over.
Death Recovery — when you die your pack drops at your kill spot. Re-enter the same map next raid and a glowing pillar marks the bag — loot it back.
Map Unlocks — Industrial unlocked from start · Port after 1 extract · Lab after 3 extracts.
Scoring — extracts get a tier (S / A / B / C / D / F) + 5-star rating based on kills, loot value and survival time.