UAL · MA Term 3 · 2023 · SoloUAL · 硕士第三学期 · 2023 · 独立
MetaGame
Unity · Meta-narrative Platformer
A metagame about making a platformer. You play a tester moving through three iterative versions of the same game, leaving feedback on each — the playtest loop itself turned into the level. 一款"做平台跳跃"的元游戏。你扮演一名测试员,依次跑通同一款游戏的三个迭代版本,并对每个版本留下反馈——把 playtest 循环本身做成了关卡。
Design Goal设计目标
Make the act of playtesting the subject of the game. Instead of hiding iteration behind the scenes, put the player inside it — so the experience of "this version is rough, here's why" becomes the content.
把"做 playtest"这件事本身变成游戏的主题。与其把迭代藏在幕后,不如让玩家身处其中——让"这个版本很糙、糙在哪里"的体验,成为内容本身。
Player Loop玩家循环
Play a version → hit its rough edges → leave in-fiction feedback → watch the next version change in response → carry the meta-narrative forward.
玩一个版本 → 撞上它粗糙的地方 → 在叙事内留下反馈 → 看下一个版本据此变化 → 把元叙事往前推进。
🔧 The Build🔧 程序实现
Three iterative platformer "versions" are wrapped inside a single tester loop, with combat, spike obstacles, and in-fiction feedback prompts tying the layers together. Built solo in Unity (C#) and shipped as an HTML5 / WebGL build on itch. The structural trick is that each "version" has to be deliberately, legibly imperfect — broken on purpose, but readable as broken.
三个迭代的平台跳跃"版本"被包进同一个测试员循环里,用战斗、尖刺障碍和叙事内的反馈机制把各层串起来。独立用 Unity(C#)制作,以 HTML5 / WebGL 发布到 itch。结构上的关键在于:每个"版本"都必须是刻意的、可读的不完美——故意做坏,但坏得让人看得懂。