SUSU / PORTFOLIO

Suzy Su 苏紫薇

Game Designer · F2P systems, economy & monetisation. 游戏设计师 · F2P 系统、经济与商业化。

2 shipped mobile titles · playable solo prototypes · London 2 款上线手游 · 可玩独立原型 · 伦敦

London-based · 2 years in F2P mobile · 2 shipped titles · games, tools & prototypes · MA UAL 现居伦敦 · F2P 手游 2 年 · 2 款已上线 · 游戏、工具与原型 · UAL 硕士

  • 2shipped F2P mobile titles, both live款已上线的 F2P 手游,均在运营
  • 8%paying-user rate on a shipped idle card RPG付费率,已上线的放置卡牌 RPG
  • 200kfixed-seed Monte Carlo runs to price a gacha event次固定种子蒙特卡洛,用于抽卡活动定价
  • 38metrics defined in a monetisation data spec个指标,写进商业化数据需求文档

Professional work · Under NDA职业项目 · 保密协议

Two shipped F2P titles两款已上线的 F2P 手游

Studio and game names are anonymised and no screenshots are shown. Details below are what I can share.工作室和游戏名已匿名,不放截图。以下是可以公开的部分。

Game Designer · 2024 – 2026游戏策划 · 2024 – 2026Shipped Feb 20262026 年 2 月上线

Idle Card RPG放置卡牌 RPG F2P · East Asia

  • Owned gacha banner design and the gacha system documentation
  • Authored the interaction system design docs
  • Configured combat tables end to end
  • Planned the base monetisation module structure
  • 8% paying-user rate at launch
  • 负责限时抽卡池设计和抽卡系统策划文档
  • 撰写交互系统策划文档
  • 完整负责战斗配置表
  • 规划基础商业化模块结构
  • 上线后付费率 8%

Game Designer · Dec 2025 – present游戏策划 · 2025 年 12 月至今Live since May 20262026 年 5 月上线运营

Roguelike Idle Shooter肉鸽放置射击 F2P

  • Designed the monetisation stack end to end: battle pass, shop with VIP tier, gacha, live-ops events, login series, subscription, bundles and pricing
  • Consolidated scattered design tables into one master numerics sheet; built the source–sink economy model and progression curves
  • Led the first-month live-data diagnostic across 11 analytics reports, surfacing three systemic issues
  • Designed A/B tests with a primary metric, guardrail metrics and pre-set stop rules
  • Wrote a 38-metric data requirements document that analytics and engineering built reporting from
  • Corrected a circular-reasoning bias in a day-2 retention study and reported a null result honestly
  • 完整设计商业化体系:战令、商城与 VIP、抽卡、运营活动、签到系列、月卡、礼包和定价
  • 把分散的设计表整合成一张数值总表;搭建产销经济模型和成长曲线
  • 主导开服首月数据诊断,交叉分析 11 份报表,找出三个系统性问题
  • 设计 A/B 实验:一个主指标、多个护栏指标,预先定好停止规则
  • 撰写包含 38 个指标的数据需求文档,数据团队和程序据此搭建报表
  • 在次留专题中纠正了循环论证的偏差,并如实汇报了无效的结果

Selected Work 精选作品

Systems & tools系统与工具

Jams & MA workJam 与硕士作品

Suzy Su

Hi 👋 — I'm Suzy. 嗨 👋 — 我是 紫薇.

I'm a London-based Game Designer focused on F2P systems, economy and monetisation, with two shipped mobile titles. I build playable games and tools to test resource flows, reward pacing and risk/reward loops — turning design ideas into things that can be felt, tuned and evaluated.

我是一名现居伦敦的游戏设计师,专注 F2P 系统、经济与商业化,已有两款上线手游。我通过可玩的游戏和工具验证资源流、奖励节奏与风险/回报循环,让设计想法能被实际体验、调优和评估。

Professional contributions职业项目中的贡献

  • Designed monetisation systems including gacha, battle passes and recurring rewards.设计抽卡、战令与周期奖励等商业化系统。
  • Iterated resource-flow models, progression tables and pricing configurations.迭代资源流转模型、成长数值表与定价配置。
  • Owned design documentation and configuration work from concept through release.负责从概念到上线的设计文档与配置交付。
Experience
经历
2 years in F2P mobile · 2 shipped titles · monetisation ownershipF2P 手游 2 年 · 2 款已上线 · 负责商业化设计
Focus
方向
Systems · economy · gacha · battle pass · progression · rapid prototyping系统 · 经济 · 抽卡 · 战令 · 成长 · 快速原型
Education
教育
MA Game Design — UAL London College of Communication, 2023
BE Engineering Geology — Jilin University, 2020
Languages
语言
Mandarin (native) · English (working)
中文(母语)· 英文(工作流利)

My Backstory我的旅程

The path so far. 走过的 路。

2024 — Present · London

Game Designer游戏设计师

End-to-end ownership of monetisation design across two F2P mobile titles, both shipped — one in East Asia, one live since May 2026.

两款 F2P 手游的商业化端到端负责 — 两款均已上线,一款在东亚,一款于 2026 年 5 月上线。

Monetisation Systems商业化系统

  • Gacha banner design — limited-time UP probability & pity systems
  • Battle-pass architecture, login event series (7-day / 30-day)
  • Affinity rewards, monthly subscription, daily / weekly bundles
  • Shop with VIP membership tier · pricing models · treasure-chest config
  • 限时抽卡 — UP 概率与保底机制设计
  • 战令架构 · 签到活动序列(7 / 30 日)
  • 好感度奖励 · 月卡 · 每日 / 每周礼包
  • 商城 + VIP 会员 · 定价模型 · 宝箱配置

Numerical Design数值设计

  • Game-wide master numerics — iterated across multiple versions
  • Economy resource-flow model — multiple iterations
  • Items, equipment, skill progression & formula tables
  • 全局数值总表 — 多轮迭代
  • 资源流转模型 — 多轮迭代
  • 物品 / 装备 / 技能成长 / 公式表

Documentation文档与交付

  • Interaction system design docs — lead author
  • Combat configuration tables
  • Gacha system design documentation, concept → launch
  • 交互系统设计文档 — 主笔
  • 战斗配置表
  • 抽卡系统设计文档(概念 → 上线)

F2P RPG (East Asia, shipped) · F2P Roguelike Shooter (live since May 2026)

2024 — Present · After Hours

Solo Maker独立作者

Side projects · always-on副业 · 持续进行

Started shipping side projects after joining the studio — jam games, automation tools, and fast solo prototypes. Each one a small bet on how far one designer can get from idea to playable.

入职后开始做独立项目 — jam 游戏、自动化工具,以及快速的独立原型。每一个都是在押注:一个设计师能多快把想法做成可玩。

  • tarduck · Three.js extraction shooter · Cursor Vibe Jam 2026Three.js 撤离射击 · Cursor Vibe Jam 2026
  • Robot Karesansui · R3F zen sim · shader-drawn sand garden with a tireless rake botR3F 枯山水模拟 · 全 shader 沙地与一只不知疲倦的耙园机器人
  • Respond to Signal 404 · Unity 2D horror puzzle · LD59 (sole programmer)Unity 2D 恐怖解谜 · LD59(唯一程序)
  • gridbot · Python Android automation · MIT · install from sourcePython Android 自动化 · MIT · 从源码安装
See Selected Work ↓查看精选作品 ↓

2022 — 2023 · London

MA Game Design硕士 · 游戏设计

UAL · London College of Communication

Three Unity prototypes — an RPG puzzle, a meta-style platformer, and Hypha — covering mechanics design, level design, and end-to-end implementation in C#.

三款 Unity 原型 — RPG 解谜、元叙事平台跳跃、Hypha 单键菌丝小游戏 — 覆盖机制设计、关卡设计与 C# 完整实现。

2015 — 2020 · Jilin

BE Engineering Geology本科 · 工程地质

Jilin University

Five years of engineering analysis and field research. Pivoted to game design afterwards — same systems thinking, different domain.

五年的工程分析与野外研究。之后转向游戏设计 — 同样的系统思维,换一个领域。

Skills能力

Game Design游戏设计

  • Systems Design
  • Game Economy
  • Monetisation · Gacha · Battle Pass
  • Live Ops · Login Events
  • Numerical Balancing
  • Progression Design
  • Spec / GDD authoring

Programming程序

  • Python (intermediate)
  • C# (working — Unity scripting)
  • JavaScript (working)
  • Three.js (jam project)
  • REST APIs · JSON config
  • Rapid solo prototyping

Tools工具

  • Unity 2022.3+
  • Excel / Google Sheets modelling
  • JSON / CSV configs
  • Figma
  • JIRA / Confluence
  • Git

Contact联系

Open to Game Designer roles. 正在寻找 游戏设计 机会。

London / Remote · systems, economy & monetisation · available now 伦敦 / 远程 · 系统、经济与商业化 · 即时到岗

suzysu418@gmail.com