Global Game Jam 2023 · 2-Person TeamGlobal Game Jam 2023 · 2 人团队
Hypha
GGJ 2023 · Unity · One-Button Web Game
A one-button game about a mycelium reaching toward the surface. Click the centre to absorb nutrients, or dodge what would harm the hyphae. Built in 48 hours for Global Game Jam 2023. 一款关于菌丝向地表生长的单键游戏。点击中心吸收养分,或躲开会伤害菌丝的东西。48 小时内为 Global Game Jam 2023 做出。
Design Goal设计目标
Get a complete, readable feeling out of a single input. With one button, the whole design budget goes into timing and rhythm — when to click, when to wait — so the organic growth of the mycelium reads as a felt loop rather than a UI.
用一个输入做出完整、可读的体验。只有一个按钮时,所有设计预算都压在时机与节奏上——什么时候点、什么时候等——让菌丝的有机生长成为一种能"感觉到"的循环,而不是一个 UI。
Player Loop玩家循环
Watch the hypha reach outward → time a click to absorb a nutrient → release before a hazard crosses the centre → grow a little further → repeat as the margins tighten.
看菌丝向外伸展 → 卡准时机点击吸收养分 → 在有害物穿过中心前松手 → 再长一点 → 在容错越来越小的过程中重复。
🔧 The Build🔧 程序实现
A single-input timing puzzle built around organic mushroom growth, scoped to fit a 48-hour jam. Made in Unity (C#) and shipped as an HTML5 / WebGL build on itch, with art by Cheng Min. The tight scope was the point — one mechanic, tuned until it feels good, rather than three that don't.
一个围绕有机菌菇生长的单键节奏玩法,体量按 48 小时 jam 来定。用 Unity(C#)制作,以 HTML5 / WebGL 发布到 itch,美术由 Cheng Min 负责。"小而紧"正是重点——一个机制,调到手感对,而不是三个都半途而废。