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UAL · London College of Communication · 2022–2023UAL · 伦敦传媒学院 · 2022–2023

MA Game Design

Unity · C# · 3 Prototypes

Three Unity prototypes from my MA at UAL — an RPG puzzle, a meta-narrative platformer, and Hypha — covering mechanics design, level design, and end-to-end implementation in C#. This is where the systems-design instinct got its first hands-on build practice. 硕士期间在 UAL 做的三款 Unity 原型——RPG 解谜、元叙事平台跳跃、Hypha——覆盖机制设计、关卡设计与 C# 完整实现。系统设计的直觉,是在这里第一次真正动手落地的。

🎯 The Three Prototypes🎯 三款原型

  • RPG Puzzle — built around four interacting mechanics (teleport, box pull, ice break, thorn cross) and the puzzles that emerge when they combine.
  • Meta Platformer — owned the level design and parameter tuning; the build later grew into the standalone MetaGame case study.
  • Hypha — a one-button mycelium game: click to collect nutrients and dodge hazards. It has its own case study.
  • RPG 解谜 — 围绕四个相互作用的机制(传送、推箱、破冰、穿刺)以及它们组合后涌现的谜题。
  • 元叙事平台 — 负责关卡设计与参数调优;这个版本后来发展成独立的 MetaGame 案例。
  • Hypha — 单键菌丝游戏:点击收集养分、躲避伤害。有独立案例

🔧 What I Owned🔧 我负责的部分

Across the three prototypes I owned game-mechanics design and the Unity (C#) implementation, and on the platformer I also did the level design and parameter tuning. Working solo from concept to playable build — rather than handing specs to someone else — is what taught me where a clean idea survives contact with implementation and where it doesn't.

三款原型里,我负责玩法机制设计与 Unity(C#)实现;平台跳跃那款我还负责关卡设计与参数调优。从概念到可玩版本独立做完——而不是把设计文档交给别人——让我真正看清:一个干净的想法,哪里能扛住实现的冲击,哪里会被磨掉。

Role角色

Game mechanics design + Unity implementation across three prototypes; level design & tuning on the platformer.

三款原型的玩法机制设计 + Unity 实现;平台跳跃部分的关卡设计与数值调优。

Scale规模

3 Unity prototypes · MA Game Design, UAL LCC, 2022–2023.

3 款 Unity 原型 · UAL LCC 游戏设计硕士, 2022–2023。

Stack技术栈

Unity 2022 · C#